Notable changes are as follows:
- Black Mesa: Special Tactics Sector, level by Trempler, now has a serious balance fix. (No more red team permanently winning!)
- Suspension, level by Hezus, now features night mode!
- Level designers can now change the sky with new entity "trigger_changesky".
- Map Compile Tools: Default subdivide value has been increased to 528. This improves world polygon subdivision on all maps, which increases frame rates, and opens the possibility for utilization of 512x512 textures without excessive subdivision.
Important: Dedicated server operators running on Windows must install the Microsoft Visual C++ 2019 (x86) re-distributable package. This is available for free here: https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads
You can find the full change log on our news[forums.svencoop.com].
Steam build ID numbers: Game 4534884, dedicated server tool 4534885, SDK tool 4534886.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.